Sebastian Kelle
Senior Instructional Designer
(217) 244-6741
2322 Thomas M. Siebel Center for Computer Science
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Education
- Master in Computer Science, Freiburg University, Germany, 2006
- PhD in Educational Technology, OUNL, Heerlen, The Netherlands, 2012
Biography
Sebastian Kelle is an Instructional Designer with international background: After finishing his Master in Computer Science at Germany's renowned Albert-Ludwigs University, he worked for various research facilities in Indonesia, Austria and the Netherlands. He received his PhD in Educational Technology from the Open University of the Netherlands after which he did his Post-Doc in Human-Computer Interaction / Digital Accessibility at Stuttgart Media University. Finally, after spending another few years in the private sector, he rejoined academia at the University of Illinois in January 2020.
In his private life, he is a musician who is involved in electronic music and the blues rock scene of the American Midwest.
Research Interests
- Design Theory
- Human-Computer Interaction
- Computers and Education
Research Areas
Books Authored or Co-Authored (Original Editions)
Chapters in Books
Selected Articles in Journals
- Kelle, S., Klemke, R., & Specht, M. (2013). Effects of Game Design Patterns on Basic Life Support Training Content. Journal of Educational Technology & Society, 16(1).
- Kelle, S., Klemke, R., & Specht, M. (2011). Design patterns for learning games. International Journal of Technology Enhanced Learning, 3(6), 555–569.
Articles in Conference Proceedings
- Satterfield, D., & Kelle, S. (2017). Ethical Issues in Online Education. In T. Z. Ahram & W. Karwowski (Eds.), Advances in The Human Side of Service Engineering (pp. 257–266). Springer International Publishing.
- Tomberg, V., & Kelle, S. (2016). Towards Universal Design Criteria for Design of Wearables. In G. D. Bucchianico & P. Kercher (Eds.), Advances in Design for Inclusion (pp. 439–449). Springer International Publishing.
- Tomberg, V., Schulz, T., & Kelle, S. (2015). Applying Universal Design Principles to Themes for Wearables. In Universal Access in Human-Computer Interaction. Access to Interaction (pp. 550-560). Springer International Publishing.
- Kelle, S., Henka, A. and Zimmermann, G (2015), A Persona-based extension for Massive Open Online Courses in Accessible Design. International Conference on Applied Human Factors and Ergonomics (AHFE) 2015, Las Vegas, NV, United States. Elsevier.
- Kelle, S. (2015), The Accessibility of Ultra-Lightweight-Content-Management-Systems. CSUN Conference, San Diego, CA, United States.
- Kelle, S. (2014), The MOOC for accessibility Partnership (MOOCAP). In Proceedings of Accessing Higher Ground Conference, Westminster, CO, United States.
- Kelle, S., Strobbe, C., & Zimmermann, G. (2014). A Showcase for Accessible Online Banking. In Universal Access in Human-Computer Interaction. Design for All and Accessibility Practice (pp. 37– 45). Springer International Publishing.
- Meyer, P., Kelle, S., Ullmann, T. D., Scott, P., & Wild, F. (2013). Interdisciplinary Cohesion of TEL–An Account of Multiple Perspectives. In Scaling up Learning for Sustained Impact (pp. 219–232). Springer.
- Kelle, S., Klemke, R., Gruber, M., & Specht, M. (2011). Standardization of game based learning design. In Computational Science and Its Applications-ICCSA 2011 (pp. 518–532). Springer.
- Kelle, S., Börner, D., Kalz, M., & Specht, M. (2010). Ambient displays and game design patterns. In Sustaining TEL: From Innovation to Learning and Practice (pp. 512–517). Springer.
- Kelle, S., Börner, D., Kalz, M., Specht, M., & Glahn, C. (2010). Ambient Displays and Game Design Patterns for Social Learning. In B. Chang, T. Hirashima, & H. Ogata (Eds.), Joint Proceedings of the Work-in-Progress Poster and Invited Young Researcher Symposium for the 18th International Conference on Computers in Education (pp. 47-50). November, 29 - December, 3, 2010, Putrajaya, Malaysia: Asia-Pacific Society for Computers in Education.
- Hammermüller, K., Pointner, P., Kelle, S. (2009): Benefits and Limitations of using Virtual Worlds for Language Learning (IMCL 2009), Amman, Jordan.
- Revilla E., M. C., Kelle, S. (2008): Knowledge Spillovers: The Virtual Generation, Volume 2, number 2, Communications of the IBIMA, 2008, pages 10-14
- Del Vecchio, P. Kelle, S., Taifi, N.(2008): Customer Knowledge Management and Web 2.0 (9th IBIMA 2008, Marrakech)
- Kelle, S., & García, R. M. C. (2007). Usability and accessibility in Web 3D (Vol. 7). Interact 2007, Rio de Janeiro. UESS.
Journal Editorships
- Lakovic, N. & Kelle, S. (2014), Eds. International Journal of Technology Enhanced Learning. Vol 6, No 1. Geneva: Inderscience.