Interactive Computing

Our faculty are recognized leaders in how people and computers can collaborate effectively. 

Interacting with computers is essential in modern life, impacting activities from safe driving to maximizing phone features and enhancing productivity and creativity. Our research tackles important issues in social computing, design and creativity, decision-making, intelligent systems, and cognitive modeling. We study algorithm transparency in social media feeds, the role of robotics in supporting aging at home, and the use of crowdsourcing in creative projects. 

Collaborating with industry leaders such as Adobe, Facebook, Google, Intel, Microsoft, NVIDIA, and Tableau, we combine insights from machine learning, psychology, design, and the learning sciences to address pressing societal challenges. Additionally, we enhance the presentation of information, creating engaging experiences that range from interactive dashboards to immersive virtual reality displays.

Siebel School Experts at Work 
Big challenges. Bold solutions. See how our faculty and students are shaping interactive computing.

Research Efforts and Groups

Our advanced research infrastructure and talented faculty, students and researchers drive groundbreaking discoveries that change the world. The ideas we cultivate here enhance human life and lead to transformative advancements.

SEE OUR STRATEGIC PARTNERSHIPS  »

Meet the Experts: Driving Interactive Computing

Faculty & Affiliate Faculty

Immersive computing

Human Robot Interaction, XR, Brain Machine Interfaces

Human-centered AI, evaluation, augmented communication

Creativity support tools, research methods, team-based learning, algorithmic team formation

HCI, Social Computing, Human-Centered AI, Computational Social Science

Privacy, smart homes, safety, user perceptions

Design of novel learning environments, AI-powered support for instructors

Interactive Data Visualization

Computer Graphics

Graphics, Visualization, VR

Social Computing, Mobile Computing, Computer Supported Cooperative Work, and Crowdsourcing

Human-Computer Interaction, Interactive Experiences, Virtual Worlds, Games

Design Mining, Human-Centered AI

AI in Education, Educational Games, Affective Computing, Intelligent Tutoring Systems

Human Robot Interaction, Virtual Reality, Game Development

Quality of Experience, Tele-Immersion, Multi-View Visualization, Embedded Sensors, Distributed and Parallel Systems

Mobile health, behavioral health, Ubiquitous computing

Mobile Health, Extended Reality (XR)

Social Computing, Computational Social Science, Human-centered AI, Ubiquitous Computing, Fairness, Accountability, Transparency, and Ethics in AI (FATE)

Visualization, Computer Graphics

Creativity support tools, reflection, writing, education

HCI and HAI research

Individual decision making, computational social science, mechanisms and interfaces for group work

Computer Supported Collaboration 

Social Sensing and Intelligence, Human-centered AI, Human-AI Collaboration, Crowdsourcing

Human-centered Artificial Intelligence

Usable Privacy and Security, Social Computing, Accessibility, Explainable AI

Computer Graphics, Scientific Computing

Interfaces for AI agents, Asynchronous Human-Agent Collaboration and Extended Reality

Adjunct Faculty