CS 415
CS 415 - Game Development
Fall 2024
Title | Rubric | Section | CRN | Type | Hours | Times | Days | Location | Instructor |
---|---|---|---|---|---|---|---|---|---|
Game Development | CS415 | CSP | 79897 | ONL | 3 | - | Eric Shaffer | ||
Game Development | CS415 | GG | 77100 | OLC | 4 | 1100 - 1215 | T | Eric Shaffer | |
Game Development | CS415 | GU | 77099 | OLC | 3 | 1100 - 1215 | T | Eric Shaffer | |
Game Development | CS415 | MCS | 79899 | ONL | 4 | - | Eric Shaffer |
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Official Description
A team and project-based course on the technical aspects of video game development and game engine internals: geometric modeling, game physics and AI, shader programming, real-time physically based rendering, and software engineering practices within the game industry. The central focus of the course is the development of a game by teams of 3 to 5 students. The course strongly emphasizes code development using a modern game engine. Students will gain skills necessary to develop games and to develop game engines. Course Information: 3 undergraduate hours. 4 graduate hours. Prerequisite: CS 225.